![]() ![]() The first person to reach the clear score wins. One player becomes PAC-MAN and the other(s) become the ghost and the chase begins! If PAC-MAN is caught by a ghost, the person that caught him will become PAC-MAN in the next round. It is a battle-type game played by connecting one Game Boy Advance and 1 to 3 Game Cube controllers to the Nintendo Game Cube. Player scores are uploaded via the Internet and pitted against competitors worldwide to see who has the highest score in the world. The game features cool music, updated visuals, and reflex testing speed throughout the game. The game focuses on challenging players in time trials to see who can gain the highest score within a set time limit. This is a very unique game where you can control the rolling PAC-MAN with the touch pen.Ī new type of PAC-MAN that was developed and supervised by PAC-MAN's father, the legend himself, Toru Iwatani. PAC-MAN, who has been made into a sphere by the mysterious ray of Rock'n Roller Ghost, "Golvis", embarks on an adventure journey to help his friends. This is the story when PAC-MAN was a boy. It is a new type of game in which all operations are performed with a touch pen. Items that assist PAC-MAN, such as arrows and bombs, will also start moving when the player draws them. The player has to draw PAC-MAN to defeats the ghost. It is also possible for two players to play cooperatively at the same time.Ī novel and unique game, characteristic of Nintendo DS, where you can draw a PAC-MAN picture with a touch pen and the picture will start moving on the screen. Various gimmicks are added to the stage while keeping the basic rules.Īt the final stage of each world, the ghosts power up and plays one-on-one with PAC-MAN. Multi-threading for the AI was also implemented in order to speed it up.It is an arranged version of "PAC-MAN" and is included in the PlayStation Portable software "NAMCO MUSEUM”. ![]() The second part of the project was done after finishing the AI class, now, it was just about implementing an A* pathfinding algorithm, which allowed the ghosts to chase pac-man in the most effective way, going around the obstacles and choosing the target based on the research mentioned above. This was replicated here to try and keep the AI as faithful to the original as possible.Īfter that, the next part was to get the level, the ghosts and the pacman rendering on the screen, do collisions and a very basic AI (the ghosts just tried to follow pac-man, not taking any obstacles into account). In the original pac-man, an overflow error was causing the pink ghost to aim above the player and to the left when the player was looking upwards instead of just upwards (hence, affecting the cyan ghost’s target too). The cyan ghost calculates his target based on a combination of the red ghost and the pink ghost’s target. The orange ghost targets either the player or the bottom left corner of the screen depending on his distance from the player. The red ghost always targets the player, while the pink ghost targets in front of the player. The first part of the project was to do research on how the pac-man AI works:Įach ghost behaves in a different way, and this is accomplished by choosing different targets towards which to move. This project emulates the AI from the famous game Pac-man. It used the OpenGL Utility Toolkit (glut). This was a solo project done as an AI research. ![]()
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